Microsoft sidewinder force feedback wheel usb windows 7




















Racing wheel and force feedback. This page describes the basics of programming for Xbox One racing wheels using Windows. This wheel knows the difference between 55mph and mph, the difference between smooth sidewalks and gravel alleys, the difference between a jump of 20 feet and feet. Option 1 Recommended : Update drivers automatically - Novice computer users can update drivers using trusted software in just a few mouse clicks. Automatic driver updates are fast, efficient and elimate all the guesswork.

Your old drivers can even be backed up and restored in case any problems occur. Option 2: Update drivers manually - Find the correct driver for your Game Controller and operating system, then install it by following the step by step instructions below.

There is no risk of installing the wrong driver. The Driver Update Utility downloads and installs your drivers quickly and easily. Including Windows 10 drivers. This wheel knows the difference between 55mph and mph, the difference between smooth sidewalks and gravel alleys, the difference between a jump of 20 feet and feet.

The SideWinder Force Feedback Wheel features a custom engineered force feedback system that adds hundreds of forces to dozens of driving and racing games, including Monster Truck Madness 2. The SideWinder wheel also features anti-slip pedals, USB connectivity, and a quick clamp system that makes setting up easy and holding on for dear life secure and comfortable.

Hello, I recently found this wheel from someone on craigslist. But the drivers are included in Win-7 and are ok for race games but not for flightsims where combined-axis are needed. This is a shame for Microsoft: if they don't take responsibility for their own products they should not put the Microsoft logo in big characters on the device!

A logical reaction would be to ask the source code from 'the device manifacturer' and update it. After all, making sofware is their business isn't it? Me and a friend of mine run an online gaming community and love our racing games, and quite a few of us own the Sidewinder Force Feedback Wheel including myself, we have all trawled the net for a solution to this issue since the release of Windows 7 but unfortunately there is no solution, Microsofts answer to this is 'buy a new wheel' which me and my friends are not going to do, we love our original ones!

The solution I used to combat this problem and I have also done this with a couple of my friends pc's is to make your pc a 'dual boot' system with windows xp and windows 7 or vista, that way you can boot into xp for all your racing games or windows 7 for everything else, unfortunately you will not get all the enhancements of windows 7 and direct x 11, but hey you will still be able to use your wheel Dual boot is a bypass, not a solution.

I am using it too, stuck with XP because MS refuses to write an usb driver for their own wheel. Just to let everyone know, Race 07 GTR evolution is almost unplayable on win7 because of the lost effects. The game was just fine on XP. I'm so disappointed after finally upgrading my XP to 7. I even paid for that update. What a sucker I must be. If only my games and other stuff worked on Mac or some other platform, I would switch immediately and never look back.

It's not that they cannot port the XP drivers with reasonable amount of work. It's about product life cycle management. They want you to buy new versions of their hardware. So they make sure that the drivers work, only with mediocre performance. This way they can add another device to their precious list of unofficially supported hardware and brag how just about every piece of PC HW ever made just works. But with the sub-par performance, you get the message that maybe you need to upgrade your HW.

Even if the HW is just fine, as is the case here, only a bit old. After so many wasted hours, I'm tired fighting. So I just gave up and put an order to a new wheel. I'm willing to take my chances with Logitech. I fully agree but I refuse to replace good working hardware with other good working hardware.

I only need pedals for flightsims but my son uses the wheel for racing. Today, there are some interesting new flightsims A Warthog, Cliffs of Dover, I don't like to install those new games on XP DX-9, disk full, Anyway, for the moment I don't buy new games and I don't buy any new hardware, This is what I think about win 7 - 64 bit.

I can;t use any of my old Xp Hard ware devices in win 7. Good Job you lame Screw balls at Microsoft. Microsoft knew this when they made it.. They can make Adroids with OS that us less space and work tons of apps.. I am a professional graphic designer. I have run and operated many different systems in my 27 years of working as a graphic designer and in my opinion; win 7 - 64 bit is a pig.

It uses tons of space that no one in Microsoft can seem to give a straight answer too, why they made it that way your guess is as good as mine.. I currently have a desk top Intel i7- extreme, with 12 gigs of ram and a 2 gig GTX Nvida graphic card.

Running windows 7 professional 64 bit. Like Daz and 3D max and poser I use for rendering movie animation, along with a few other programs.. Because I had to disable the system restore in the OS because it was taking up to much space Mind you I have nothing on it but OS system on it.. Now before I installed anything on my new system when I got it.

I shut off the system restore and the hibernating features page-fiiling and indexing all the other features I would not use. I am very very disappointed with Windows 7 64 bit. And I will not recommend it to any of my clients. In Double files and double file naming. Not to mention the x program file for win 32 programs. And a lot of software companies are not supporting win7 64 bit.

So I refuse to let windows use any of my other drive for their OS. I think 55 gig is way more than enough. So if any of you want a screaming machine at this point that you will need to buy hard drives about every month for to satisfy the operating system. I'm going to post on ever MS forum I can find what a bunch of shit head Microsoft is for developing this program then not support the hardware or the drivers needed for.

Cut red wire, leave app 3cm loose wire to pin 2, connect this to pin 2 yellow. Cut green wire between 3 , cut as close pin 3 as possible.

Connect loose end of this wire to pin 1. Cut black wire between , cut as close pin 1 as possible. Connect loose end of this wire to pin 3. So, connection after mod should be as follows. Remember to press brake before and while connecting USB cable. Works fine as combined axis. This can be a bypass for flightsim-only but certainly not a definitive solution.

I understand you have to plugin the usb cable after every boot to calibrate the pedals, but what's worse: you cann't switch back to split axis for e. I tried some axis-to-keyboard mapping tools but they are worthless in flightsims because there is no sensitivity in the keys.

After some googling I found the reason why MS dropped support: they have abandoned DirectInput in favor of XInput, used by the xbox console! Since Vista a lot of gaming-hardware is malfunctioning: driver problems, many Force Feedback problems, no combined axis, But even when XInput is the preferred choice, MS could create a virtual x controller and write a mapping tool for older hardware. But they did nothing, just drop directinput-support and let people buy new controllers.

Just like Hakamaa, I do not accept this discrimination of pc-gaming in favor of arcade console gaming nor the laziness of MS to write a compatibility program. I will certainly never buy an xbox other any other device from MS again. I have also been surprised to find the wheel and pedals working fine in Win 7 with F1 !

I remember packing my wheel away in disgust when driver support vanished after upgrading from XP. I had just discovered my wheel in storage and was going to throw it in the trash or try and sell it and thought I'd test it. Everything worked fine even identified by name in the game controller settings. Callibration page confirmed everything was working and the pedals do function correctly in game which was the issue I remember. I do not own any more recent driving games and have not used the pedals in any flight sim.

I will pack the wheel away again and keep it for a spare should anything fail on my Thrustmaster version. These devices are expensive and my game time no longer warrants any further investment in these controllers. I now have 2 working force feedback wheels and a Saitek R non force feedback fully supported in Win 7! That should see me through? The resale value would be so small when compared to the purchase price that they will be worth keeping just for fun and nostalgia!

I purchased what was really an unnecessary item to carry on driving with the Saitek, and then again when I upgraded to force feedback with the Thrustmaster.



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